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KingKrusher — User Manual

The screenshots below are from the in-plugin help overlay, which you can open at any time by clicking the ? button.

Right Section

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Left Section A

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Left Section B

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Basic Usage

  1. Load KingKrusher in your DAW like any other VST3/AU plugin.
  2. Use the Patch Name field and the Save/Load/Rand/Init buttons to manage presets.
  3. Adjust parameters with the rotary knobs and toggle buttons in the three-column layout.
  4. Click ? for an in-plugin reference overlay.

Features

Signal Routing

KingKrusher features a drag-and-drop 15-block signal chain. Click the ROUTE button to open the chain overlay, then drag any block to a new position. Each block can also be muted individually.

Label Block Description
O Wow+Chorus Tape wow+flutter and stereo chorus
T Tremolo LFO amplitude tremolo + pitch vibrato
N Noise+Mono White noise blend and stereo width
S Saturation Asymmetric drive + tilt EQ
W Wave Fold Triangle-wave folder with symmetry
H Highpass HP filter
L Lowpass LP filter
C Comb Feedback comb filter
V Reverb Algorithmic reverb
F Flanger Animated flanger (sine-wave delay modulation)
G Gate Threshold-based noise gate
K Krush+Split Bit depth, sample rate reduction, slew, frequency-split
D Delay Stereo tempo-synced delay
A Phaser Phase shifter
Z Freeze Loop capture at chain position; pan follows delay width

Position matters

Putting effects before Krush means their output gets bitcrushed. For example, placing Saturation before Krush lets the drive harmonics get degraded by the reduction.

Putting effects after Krush means they process the already-crushed signal. Reverb placed after Krush smears the digital artifacts; placed before, the reverb tail gets crushed too.

The Split block has its own special interaction with chain position — see Frequency-Split Crush Mode.

Krush

The main control: a single knob that reduces bit depth and sample rate together.

Bitcrush Algorithm

Eight algorithms control how quantization and downsampling are performed. Select one with the button grid below the Krush knob.

All algorithms that downsample include an anti-aliasing filter (toggle with the AA button) before downsampling, and all use smooth, gradual transitions between levels rather than hard steps.

Button Name Description
STD Standard Classic sample-and-hold bitcrush with smooth rounding.
JIT Jitter Sample-and-hold with timing jitter on the sample clock.
RND Random Hold Randomly holds one of the last four captured values.
CUB Cubic Smoothly interpolates between captured samples — the smoothest of the eight.
BTK Bitcrush Only Quantization only, no downsampling.
DWN Downsample Only Downsampling only, no quantization.
COR Corrupt Bitcrush with bit masking for extra grit.
NSH Noise Shaped Shapes the quantization noise for a warmer, less harsh crunch.

Anti-Aliasing (AA)

A low-pass filter applied before downsampling. When On, a gentle filter at about 45% of the target sample rate removes frequencies that would otherwise alias. When Off, full aliasing is allowed for an aggressive crunch.

Quant

Snaps the effective bit depth and downsample factor to whole numbers.

Krush LFO

Modulates the krush amount. It has rate (beat-synced or free), depth, phase offset, and shape (sine/saw/triangle/square), plus a free-rate toggle. The Krush LFO has a single target: the krush amount itself.

Slew

Slew rate limiting, applied after downsampling to soften the staircase edges of sample-rate reduction.

Oversampling

Filters

Frequency-Split Crush Mode

Split mode splits the signal at a tunable crossover, crushes only the low band, and recombines it with the original clean highs.

How it works

  1. The signal is split at the Split Cut crossover using a low-pass filter.
  2. The low band is bitcrushed with the full eight-algorithm pipeline.
  3. An optional low-pass on the crushed low band (Split Filter) shapes it further.
  4. The crushed low band is recombined with the clean highs.

Split vs. Krush

Split and Krush are mutually exclusive. When Split is active, Krush+Slew is automatically muted. When Split is bypassed, Krush+Slew handles full-range crushing.

Controls

Saturation

Asymmetric tape-style drive.

Wave Folding

Fold the wave back in on itself instead of clipping.

Comb Filter

A feedback comb filter with a variable-length delay line.

Flanger

An animated flanger driven by delay-line modulation.

Phaser

Phase shifting with LFO modulation.

Noise Gate

A threshold-based noise gate.

Stereo & Noise

Tremolo

Wow+Flutter & Chorus

Delay

Stereo delay with independent left and right channels, tempo-synced to the host BPM and modeled after a tape echo.

Shift-click a delay time button to mirror both channels. Shift-drag a delay mix slider to mirror both channels.

Reverb

LFO Modulation System

Each major effect has a dedicated LFO with the following parameters:

Parameter Range Description
LFO Rate 0 – 16 BPM-synced rate index (or Hz in free mode)
LFO Depth 0.0 – 1.0 Modulation depth
LFO Mode 0 – 3 0 = target A, 1 = target B, 2 = both, 3 = bypass
LFO Free On/Off Free-rate mode (continuous Hz instead of stepped beat divisions)
LFO Phase 0.0 – 1.0 Phase offset (0 – 360°)
LFO Shape 0 – 4 0 = sine, 1 = saw up, 2 = saw down, 3 = triangle, 4 = square

The rate indexes map to beat subdivisions: 16 bars, 8 bars, 6 bars, 4 bars, 2 bars, 1 bar, 3/4, 1/2, 1/4, 1/8, 1/12, 1/16, 1/20, 1/24, 1/32, 1/64, 1/128.

Effects with LFO modulation:

Output

Patch Management

Patch & Settings Locations

Patches and settings are stored in platform-standard directories:

Item macOS Windows Linux
Patches ~/Library/Audio/Presets/ReplicatAudio/KingKrusher/ %APPDATA%/ReplicatAudio/KingKrusher/ ~/.config/ReplicatAudio/KingKrusher/
Settings ~/Library/Audio/Presets/ReplicatAudio/KingKrusher.raset %APPDATA%/ReplicatAudio/KingKrusher.raset ~/.config/ReplicatAudio/KingKrusher.raset

Patches use the .king extension. Settings are stored in a separate .raset file alongside the patch directory.

Visualizers

Visualizer Location Shows
Stereo Oscilloscope Right side, full height Live stereo waveform
Highpass Plot Center column HP filter response (LP-style curve in split mode)
Lowpass Plot Center column LP filter response
Saturation / Wave Fold Plot Center column Saturation curve or folded sine wave
Comb Filter Plot Center column Comb filter frequency response with LFO ghost curves
Tremolo / Scope Center column Tremolo LFO waveform with BPM-locked playhead
Reverb Plot Center column Reverb room size / mix visualization
Flanger Plot Center column Animated sine waves (spread oscillation)

Tips